ARTILLERY. Long range but fires slowly.
Offensive: Lower AOE and attack damage in return for higher health means it can possibly take an extra hit or two to kill. As always deploy en masse behind front-line units with high health to take the fire. Recharge time is quite better then most other artillery units helping to get them out quickly.
Defensive: Still very weak if undefended. High health tanks or high damage aircraft can push away the enemy's front line units to take out the artillery behind.
- This in-game model is based on the M270 MLRS.