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Comrade Zero
Rank 4, Level 50
Rank 4, Level 50
Rank 1, Level 1
Rank 1, Level 1
Primary Statistics
Minimum Maximum
Attack 1198 5373
Defense 689 3093
Overall 1734 7781
Secondary Statistics
Minimum Maximum
Damage 960 ???
Fire Rate 0.17/s
Range 30
Health 420 ???
Armor 24 ???
Move Speed 4
Recharge 13


Sniper Infantry. If allowed time to aim, can kill the pilot of any light vehicle.

Strategy[]

Offensive: This unit can inflict significant damage to Recon and Tank units, with the ability to tackle Aircraft. Infantry units are also easy to destroy, but may be overwhelmed if significant numbers are deployed. Unlike the Sand Viper, this unit does not provide an enhanced armor rating, and is more likely to be destroyed if a unit is allowed to fire upon it. Use alongside a Nero Trooper can also guarantee great results, for the Comrade targets recon vehicles and destroys them in one shot, allowing the Nero to burn up all the tanks and infantry squads in range.

Defensive: This unit is vulnerable to other long-range units. Despite having a superior range over other Sniper Infantry, this unit requires significantly more time to fire. Long-range Artillery (such as the ★Josip Missile Launcher★) are also capable of decimating this unit in sufficient numbers. Death's Head may also pose a significant threat to this unit. The "powerful unmanned drone" family, which are the Orontes I and her sisters, are the best way of countering even huge bunches of these. But don't let too many of them get under protective cover by tough tank units in the front, or you will be quickly destroyed.

Gallery[]

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